幸运哈希游戏代码多少幸运哈希游戏代码多少
幸运哈希游戏代码多少幸运哈希游戏代码多少,
本文目录导读:
幸运哈希游戏是一种结合了哈希算法和随机数生成的有趣游戏,游戏的核心在于通过哈希算法生成随机的幸运数字,玩家可以通过操作角色或物品来获取这些幸运数字,最终达到游戏的目标,本文将详细介绍幸运哈希游戏的代码实现,包括游戏框架、代码逻辑以及优化方法。
游戏框架
幸运哈希游戏是一个基于C#语言的2D像素风格角色扮演游戏,游戏采用WPF(Windows Presentation Foundation)作为图形渲染引擎,使用C#编写游戏逻辑,以下是游戏的主要框架:
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项目创建
我们在Visual Studio中创建一个新项目,选择WPF作为项目类型,命名为"幸运哈希游戏"。 -
必要的using指令
在代码中,我们需要使用以下库:- System.Collections.Generic
- System.Text
- System.Linq
- UnityEngine
- System.Numerics
- System.Random
- System.Collections
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主类与类
在WPF项目中,主类是Game,类是Window,以下是主类的定义:public class Game : GameView { public static readonly int FPS = 60; public static readonly int WINDOW_WIDTH = 800; public static readonly int WINDOW_HEIGHT = 600; public Game() { InitializeComponent(); Start(); } protected override void OnPaint(PaintEventArgs e) { // 绘制背景 e.Graphics.Clear(new SolidBrush(Color Black)); // 绘制角色 DrawCharacter(); } protected override void Update() { // 更新角色位置 UpdateCharacterPosition(); } protected override void Run() { // 游戏循环 while (true) { // 游戏逻辑 Update(); Draw(); GameLoop(); } } }
代码定义了游戏的显示、更新和循环运行方式。
代码实现
游戏角色定义
角色是游戏的核心元素,以下是角色类的定义:
public class Character : MonoBehaviour { public int health = 100; public int attackPower = 50; public int attackRange = 50; public int speed = 5; public int x = 400; public int y = 300; public int targetX = 0; public int targetY = 0; public int directionX = 0; public int directionY = 0; public int rotation = 0; public int[] skills = new int[2] { 0, 0 }; public int[] enemies = new int[2] { 0, 0 }; public int[] events = new int[2] { 0, 0 }; public int[] coins = new int[2] { 0, 0 }; public int[] points = new int[2] { 0, 0 }; public int[] experience = new int[2] { 0, 0 }; public int[] level = new int[2] { 0, 0 }; public int[] currency = new int[2] { 0, 0 }; public int[] time = new int[2] { 0, 0 }; public int[] hash = new int[2] { 0, 0 }; public int[] luckyNumber = new int[2] { 0, 0 }; public int[] score = new int[2] { 0, 0 }; public int[] levelUp = new int[2] { 0, 0 }; public int[] drop = new int[2] { 0, 0 }; public int[] upgrade = new int[2] { 0, 0 }; public int[] upgradeLevel = new int[2] { 0, 0 }; public int[] upgradeCoin = new int[2] { 0, 0 }; public int[] upgradeTime = new int[2] { 0, 0 }; public int[] upgradeHash = new int[2] { 0, 0 }; public int[] upgradeLucky = new int[2] { 0, 0 }; public int[] upgradeScore = new int[2] { 0, 0 }; public int[] upgradeLevelUp = new int[2] { 0, 0 }; public int[] upgradeDrop = new int[2] { 0, 0 }; public int[] upgradeUpgrade = new int[2] { 0, 0 }; public int[] upgradeUpgradeLevel = new int[2] { 0, 0 }; public int[] upgradeUpgradeCoin = new int[2] { 0, 0 }; public int[] upgradeUpgradeTime = new int[2] { 0, 0 }; public int[] upgradeUpgradeHash = new int[2] { 0, 0 }; public int[] upgradeUpgradeLucky = new int[2] { 0, 0 }; public int[] upgradeUpgradeScore = new int[2] { 0, 0 }; public int[] upgradeUpgradeLevelUp = new int[2] { 0, 0 }; public int[] upgradeUpgradeDrop = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgrade = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeLevel = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeCoin = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeTime = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeHash = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeLucky = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeScore = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeLevelUp = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeDrop = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgrade = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeLevel = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeCoin = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeTime = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeHash = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeLucky = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeScore = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeLevelUp = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeDrop = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgrade = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeLevel = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeCoin = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeTime = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeHash = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeLucky = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeScore = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeLevelUp = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeDrop = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgrade = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevel = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeCoin = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeTime = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeHash = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeLucky = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeScore = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevelUp = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeDrop = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgrade = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevel = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeCoin = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeTime = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeHash = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLucky = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeScore = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevelUp = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeDrop = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgrade = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevel = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeCoin = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeTime = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeHash = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLucky = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeScore = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevelUp = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeDrop = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgrade = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevel = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeCoin = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeTime = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeHash = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLucky = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeScore = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevelUp = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeDrop = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgrade = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevel = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeCoin = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeTime = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeHash = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLucky = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeScore = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevelUp = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeDrop = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgrade = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevel = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeCoin = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeTime = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeHash = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLucky = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeScore = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevelUp = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeDrop = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgrade = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevel = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeCoin = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeTime = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeHash = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLucky = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeScore = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevelUp = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeDrop = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgrade = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevel = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeCoin = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeTime = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeHash = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLucky = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeScore = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevelUp = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeDrop = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgrade = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevel = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeCoin = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeTime = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeHash = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLucky = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeScore = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevelUp = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeDrop = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgrade = new int[2] { 0, 0 }; public int[] upgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeUpgradeLevel = new int[幸运哈希游戏代码多少幸运哈希游戏代码多少,
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